These lists are not exhaustive but meant to facilitate your brainstorming and kick-starting your own journey in searching the right materials for yourself. The items will be periodically updated (please send suggestions to

Our recent reading list/ playlist

Common Active Learning Mistakes by Richard M. Felder and Rebecca Brent.
The good news is, this article also offers solutions to those mistakes.

A learner oriented learning recommendation approach based on mixed concept mapping and immune algorithm by Shanshan Wan and Zhendong Niu. In this research paper, the authors consider issues and challenges in personalized recommendation in e-learning, and propose a learner-oriented recommendation approach based on mixed concept mapping and immune algorithm (IA).

The CIA’s ‘Pokémon Go’ App is Doing What the Patriot Act Can’t by James Corbett. “…the Pokémon game currently taking the internet by storm (and scooping up all their data, including activities, movements and communications) was created by a CIA-linked businessman who gestated his company at Google.” Did you know that?

Gadgets, tools and websites

Mentimeter is a clicker-like polling tool. It’s web-based so users don’t need to set up anything or get an app for it. HKU portal-login is not required, meaning that feedback is collected anonymously. Please let us know if you encounter subscription issues:
Use Kahoot to create a game-based quiz! You can add videos, images and diagrams to your questions. This article in the New York Times talks about how it engages students in learning:
TED-Ed: Lessons Worth Sharing
TED-Ed carries a lot of short, award-winning animated videos on various learning topics, paired with questions and resources. Have a look - you might want to incorporate some of them in your course.

Blended/ flipped/ hybrid courses

Interactive Online Learning
This short course is an HKU production. It leads you through design considerations and implementation skills for e-learning. The course team walks you through the building blocks for creating your own video, and explores how to blend them into your on-campus teaching. In the last part of the course, you will experience the power of educational data and the utilities of learning analytics for improving learning experience. The course is open to faculty members from universities and K-12 schools.
The Blended & Online Learning & Teaching (BOLT) Project
The overall aim of this project is to provide a graduated professional development support experience across all participating UGC funded institutions to facilitate the development of teachers’ skills in online and blended teaching. At the heart of the BOLT Project is the BOLT foundation course (, led by the Hong Kong Polytechnic University (PolyU) and open to faculty members from all participating institutions.
Quality Matters
Quality Matters is a US-based nonprofit organization. It has developed a rubric to guide course design as well as the evaluation of online and blended courses by peer reviewers. The rubric consists of general standards in eight areas - from course overview to usability and everything in between. Read this article to see examples of how universities make use of the rubric:


How to Record Your Screen and Create Engaging Screencasts
iMovie, Camtasia, ScreenFlow, or Movie Maker? This guide will give you some idea of what these recording solutions are, and which one would be most effective for you.
DIY Video Production for Flipped Classroom
Dr. Rachel K.W. Lui from the Faculty of Science shares her experience of preparing videos for the first-year science foundation course, “SCNC1111 Scientific method and reasoning.”

Journals and reports

British Journal of Educational Technology
The BJET provides readers with the widest possible coverage of developments in educational technology world-wide. BJET is a primary source for academics and professionals in the expanding fields of education, training and information technology.
IEEE Transactions on Learning Technologies
IEEE Transactions on Learning Technologies covers research on such topics as Innovative online learning systems, Intelligent tutors, Educational software applications and games, and Simulation systems for education and training.
The NMC Horizon Report (2016 Higher Education Edition)
This annual report identifies and describes key trends, significant challenges, and important developments that are likely to have an impact on learning, teaching, and creative inquiry in education. There is also an app of the report in the Google Play store and on iTunes.